![freedom wars walkthrough part 1 freedom wars walkthrough part 1](https://i.ytimg.com/vi/M1xKt0ttp2A/maxresdefault.jpg)
In short, upon crafting/seizing a new weapon (and when remodeling level 5+ basic weapons into advanced models? We're not entirely sure with this one, reports are unclear) it is assigned a random Class, and the Class of the weapon will be reflected in its Power. Growth Class - If you're familiar with the deeper mechanics of Pokemon, this can be directly compared to the IV system.G1's curve is such that at level 1, your weapon will have the lowest possible power, while at level 10 it will have the highest possible power. For short, we can refer to these as "G1", "G2", etc. Growth Type - There are four Power curves for all weapons, divided into four categories by japanese fans into "Late-Bloomer", "Irregular", "Flat", and "Early-Peaker".The takeaway from this is that when you craft a new R8 weapon, you want it to be either at or below that highlighted value for the respective weapon. This table, in the highlighted column, shows the maximum Power value for the highest Class of the "Late-Bloomer" Growth type.
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At level 1, this is the most important value to take note of as it will determine whether your weapon even has the capacity to become an optimal variant.
#Freedom wars walkthrough part 1 mod
Mods can be deleted for 5k Entitlement Points per mod at the Cell Garden in 6-F140 The other 5 slots are based on the resource material and/or randomly generated. During Modification, you can only force your base weapon to Maintain/Inherit 7 of its existing mods. There is no reason not to have as many mod slots as possible. Rarity - Rarity determines the number of module slots on the weapon.There are a number of things to account for on the surface of the weapon. You shouldn't even begin to care about any of this until you have beaten the final boss.
#Freedom wars walkthrough part 1 upgrade
It's going to look really complicated and seem amazingly esoteric, but the system is actually much more forgiving than what it initially looks like as you can "correct" most things about your weapon at any upgrade stage. THE BIG GUIDE TO UPGRADING BEASTLY WEAPONS FOR REAL THIS TIME
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I did a little writeup on it on a different forum: It's a grueling process, though, if you're going for supreme ultimate OG based weaponry. While a good chunk of weapon generation is randomized, you can control it up to an extent.